First, I undid a previous change since my fix is now in Luma. No need to hit the A button for infinite anything(assuming one has the updated Luma)
Secondly, I fixed the Moon Jump code. It was working previously, but only for about 10-20 minutes. Majoras Mask, compared to Ocarina of Time, uses a lot more pointers. In fact, this one was a double pointer! So anyone who uses this code can thank the way too many hours I spent tracking this crap down. Had to make several memory dumps and compare by hand because the other tools I have for 3DS memory reading just aren't up to the task. Awful stuff.
Fixed Majoras Mask to reflect Luma changes
Description
First, I undid a previous change since my fix is now in Luma. No need to hit the A button for infinite anything(assuming one has the updated Luma)
Secondly, I fixed the Moon Jump code. It was working previously, but only for about 10-20 minutes. Majoras Mask, compared to Ocarina of Time, uses a lot more pointers. In fact, this one was a double pointer! So anyone who uses this code can thank the way too many hours I spent tracking this crap down. Had to make several memory dumps and compare by hand because the other tools I have for 3DS memory reading just aren't up to the task. Awful stuff.
Types of changes
Additional Notes
Done with Majoras Mask. For like, ever.