Currently, any new user to the platform has to read dozens of pages of information to even understand the platform. Because of the small amount of roles, it is difficult for newcomes to immediately participate in an active and meaningful way. Elections take a week and all of these factors combined mean that Joystream is extremely difficult for newcomers to understand.
While we can do things like make more documentation, diagrams and tutorial videos none of these are interactive and none of these are particularly effective in grabbing the attention of a newcomer to the project. On top of all of this, we are not only a DAO but a cutting edge DAO, most regular cryptocurrency enthusiasts are unlikely to know what a DAO is in the first place, let alone understand how Joystream is going to have 50+ proposal types. There are no other projects to compare Joystream to, there's no organizations we can compare Joystream to and because of this it stands as a very unique project and as such requires a very unique tool to educate and catch the attention of new users.
We need a simulator, somewhat like Sim City, that allows a new user with no governance or crypto experience to be able to "simulate" the platform and experiment with budgets, proposal types and fluctuating exchange rates. This does not need to be a full game, but rather something that shows how the platform works in a sped up manner, and allows a user to experience, first hand how the governance process works.
This tool needs to communicate the following areas of the platform:
Budgets
Mints
The Council
Working Groups
Workers
Videos (we do not need actual videos, just simulating the upload of videos and how much space they take on the platform, so that it can be reflected with the working groups)
Hiring/Firing proposals
All other proposal types (text will be difficult to communicate so is not essential)
Staking/Nominating
The ability to have random or fixed values (for example, having a setting that can have a randomly fluctuating exchange rate)
Currently, any new user to the platform has to read dozens of pages of information to even understand the platform. Because of the small amount of roles, it is difficult for newcomes to immediately participate in an active and meaningful way. Elections take a week and all of these factors combined mean that Joystream is extremely difficult for newcomers to understand.
While we can do things like make more documentation, diagrams and tutorial videos none of these are interactive and none of these are particularly effective in grabbing the attention of a newcomer to the project. On top of all of this, we are not only a DAO but a cutting edge DAO, most regular cryptocurrency enthusiasts are unlikely to know what a DAO is in the first place, let alone understand how Joystream is going to have 50+ proposal types. There are no other projects to compare Joystream to, there's no organizations we can compare Joystream to and because of this it stands as a very unique project and as such requires a very unique tool to educate and catch the attention of new users.
One useful comparison I have found to explain Joystream to new users is Sim City 2000: (credit: https://www.mobygames.com/game/amiga/simcity-2000/screenshots/gameShotId,598602/)
We need a simulator, somewhat like Sim City, that allows a new user with no governance or crypto experience to be able to "simulate" the platform and experiment with budgets, proposal types and fluctuating exchange rates. This does not need to be a full game, but rather something that shows how the platform works in a sped up manner, and allows a user to experience, first hand how the governance process works.
This tool needs to communicate the following areas of the platform: