Jrayp / Moku

Map utility & auto-tile module for the Defold game engine
MIT License
36 stars 2 forks source link

Making Moku map cells more flexible? #7

Closed Jrayp closed 6 years ago

Jrayp commented 6 years ago

Meaning, allowing the user to somehow use their own data type instead of simple numbers corresponding to tile image id.

This would require fairly large, but likely manageable changes but runs the risk of making the engine more bloated and less intuitive.

Jrayp commented 6 years ago

I'm thinking this would be a bad idea. Keeping a moku map "lightweight" makes the module more generally useful and prevents strong coupling

Jrayp commented 6 years ago

After thinking about this seems to be a good idea, and it has been done on the rework branch