Closed NexushasTaken closed 2 years ago
What you did manually is just map TitanSkinSet to Sets in the json text, whereas the json2csharp code included the propoerties of the class "sets" from both ends , this one and
"SelectedSetIndex" : 0, "Sets" : [ { "Hair" : "", "Eye" : "", "Glass" : "", "Face" : "", "Skin" : "", "Costume" : "", "Logo" : "", "GearL" : "", "GearR" : "", "Gas" : "", "Hoodie" : "", "WeaponTrail" : "", "Horse" : "", "ThunderSpearL" : "", "ThunderSpearR" : "", "Name" : "Set 1", "Preset" : false }
and these ones
"RandomizedPairs" : false,
"Hairs" : [
"",
"",
"",
"",
""
],
"HairModels" : [
0,
0,
0,
0,
0
],
"Bodies" : [
"",
"",
"",
"",
""
],
"Eyes" : [
"",
"",
"",
"",
""
],
"Name" : "Set 1",
"Preset" : false
I think you can do it both ways if you want to reduce class repetitions, you might use the json2csharp one, or you can customize it however you want doesn't matter
I will close this cause its not an issue
C# Language I got this json file in the game called AoTTG (Attack On Titan Tribute Game, Here is the download link if you wan't to http://aotrc.weebly.com/download.html), it a settings that are serialized in json files
When i convert this Json file/Text (CustomSkins.json) https://pastebin.com/raw/3qEUQU3z this is the output which is wrong https://pastebin.com/raw/7BMPkhX3
The output that i expected (when i manually modified it) https://pastebin.com/raw/YPKgtPD8
pls fix this