What steps will reproduce the problem?
1. Create a material definition with RenderState block
2. Create a material instance extending the definition just created
3. Call getAdditionalRenderState() on the instance
What is the expected output? What do you see instead?
I expect the RenderState defined in the material definition to be applied,
instead, any RenderState set in the material instance is applied with the other
RenderState ignored.
Original issue reported on code.google.com by ShadowIs...@gmail.com on 10 Jan 2011 at 6:46
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 10 Jan 2011 at 6:46