Currently enabling alpha-to-coverage requires using direct OpenGL calls. There
should be a built-in way of enabling it.
Perhaps RenderManager.setAlphaToCoverage(true).
Original issue reported on code.google.com by ShadowIs...@gmail.com on 10 Jan 2011 at 6:48
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 10 Jan 2011 at 6:48