JuanCarlosAragon / jmonkeyengine

Automatically exported from code.google.com/p/jmonkeyengine
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GL1 Renderer - Material colors and lighting #342

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What steps will reproduce the problem?
1. Use lighting or material colors with the OpenGL1 renderer.
2.

What is the expected output? What do you see instead?
I expect to see a similar scene to the one I would see with OpenGL2 renderer, 
e.g. if no framebuffers are used, only diffuse map and basic material colors 
are specified. However instead the materials are unaffected by lighting and the 
material colors have no influence.

Original issue reported on code.google.com by ShadowIs...@gmail.com on 28 Apr 2011 at 6:39

GoogleCodeExporter commented 8 years ago
Also add support for vertex color parameter.

Original comment by ShadowIs...@gmail.com on 28 Apr 2011 at 6:41

GoogleCodeExporter commented 8 years ago
Thanks to a user on the forum we now have support for lighting and vertex color.

Original comment by ShadowIs...@gmail.com on 2 Feb 2012 at 2:19