Class: RenderManager
Line 429: renderer.applyRenderState(RenderState.DEFAULT);
This line applies the default render state after every mesh is rendered, this
could results in calls like:
glEnable(GL_BLEND)
glDisable(GL_BLEND)
Which are a waste of performance. Depending on the graphics card or driver,
doing these operations could cause low fps. This line should be removed ASAP.
Tasks:
1) Determine the "depth write" issue mentioned in the comment
2) Analyse OpenGL call traces
3) Find location of offending call
4) Eliminate
Original issue reported on code.google.com by ShadowIs...@gmail.com on 7 May 2011 at 4:10
Original issue reported on code.google.com by
ShadowIs...@gmail.com
on 7 May 2011 at 4:10