Open PlayDevelop opened 2 years ago
Hi @PlayDevelop ๐๐ผ
You're right, I'm going to add it to the backlog to fix it asap ๐๐ผ
Thanks
Hey @Juanpe. First of all, thank you for this easy-to-use library. Do you have any update on the issue fix?
Thanks, @shipinev. Not yet, sorry :/
I fixed! Please check this solution. https://github.com/Juanpe/SkeletonView/pull/484
Description
The transition is broken when doing HideSkeleton(transition: .crossDisolve(TIME)) when the views is within a UITableView.
Same thing in Example app.
What type of issue is this? (place an
x
in one of the[ ]
)Requirements (place an
x
in each of the[ ]
)Bug Report
Filling out the following details about bugs will help us solve your issue sooner.
SkeletonView Environment:
SkeletonView version: 1.26.0 Xcode version: 13.1 Swift version: 5.5.1
Steps to reproduce:
Please replace this with the steps to reproduce the behavior.
Expected result:
Skeleton shows and hide with expected transition time
Actual result:
Skeleton shows with crossdisolve time of 1, and hide with no transition
Attachments:
Logs, screenshots, sample project, funny gif, etc.