I have a skeletonized tableView that runs/animates fine in its first animation, but on its second or more animation (API call) the skeletoncells shown are only one or two cells, and even zero cells (if I set the numberOfRowsInSection to a value less than 20)
What type of issue is this? (place an x in one of the [ ])
[x] bug
[ ] enhancement (feature request)
[x] question
[ ] documentation related
[ ] discussion
Requirements (place an x in each of the [ ])
[x] I've read and understood the Contributing guidelines and have done my best effort to follow them.
Description
I have a skeletonized tableView that runs/animates fine in its first animation, but on its second or more animation (API call) the skeletoncells shown are only one or two cells, and even zero cells (if I set the numberOfRowsInSection to a value less than 20)
What type of issue is this? (place an
x
in one of the[ ]
)Requirements (place an
x
in each of the[ ]
)Bug Report
Filling out the following details about bugs will help us solve your issue sooner.
SkeletonView Environment:
SkeletonView version:: 1.29.2 Xcode version:: 14.0 Swift version:: 5.7
Steps to reproduce:
Please replace this with the steps to reproduce the behavior.
Expected result:
Normal skeleton animation and cells doesn't disappear.
Actual result:
Skeletoncells disappears on 2nd or more animations
Attachments:
First animation:
2nd animation, some of the cells disappears: