Closed GenericUsername27 closed 3 years ago
Solves Issue #42 by making stun duration linearly dependent on distance
Notice that Player6 does get stunned, while Player2 suffers from the bug mentioned in Issue #41.
Nice enhancement! Thanks a lot for this
Solves Issue #42 by making stun duration linearly dependent on distance
Notice that Player6 does get stunned, while Player2 suffers from the bug mentioned in Issue #41.