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JuiceGrape
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Incarnation-Of-Ragnarok
3D diablo-esque roguelike based on norse mythology
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Victory / loss conditions / states
#26
JuiceGrape
opened
2 years ago
0
Saving and loading.
#25
JuiceGrape
opened
2 years ago
0
Main hub
#24
JuiceGrape
opened
2 years ago
0
Player spawning
#23
JuiceGrape
opened
2 years ago
0
Enemies trigger other nearby enemies when they start fighting
#22
JuiceGrape
opened
2 years ago
0
Feature/20 introduce new animation system
#21
JuiceGrape
closed
2 years ago
0
Introduce new animation system
#20
JuiceGrape
closed
2 years ago
0
Feature/2 move attacking mechanics out of player controller and into a separate abstractable class
#19
JuiceGrape
closed
2 years ago
0
17 skill indicators
#18
JuiceGrape
closed
2 years ago
0
Skill indicators
#17
JuiceGrape
closed
2 years ago
0
Feature/1 convert player controller into state machine
#16
JuiceGrape
closed
2 years ago
0
Stop player movement when cursor is on top of the player character
#15
AlexaStrasza
opened
2 years ago
0
Automated building
#14
JuiceGrape
opened
2 years ago
0
Add preloading to level transitions
#13
JuiceGrape
opened
2 years ago
0
Spike: Skills
#12
JuiceGrape
opened
2 years ago
0
Make player attackable
#11
JuiceGrape
opened
2 years ago
0
Enemy Health Bars
#10
JuiceGrape
opened
2 years ago
0
Item pickups
#9
JuiceGrape
opened
2 years ago
0
Spike: loot tables
#8
JuiceGrape
opened
2 years ago
0
Create inventory system basics
#7
JuiceGrape
opened
2 years ago
0
Randomize damage
#6
JuiceGrape
opened
2 years ago
0
Enemy AI
#5
JuiceGrape
opened
2 years ago
1
Chain rooms
#4
JuiceGrape
opened
2 years ago
0
Enemy spawning
#3
JuiceGrape
opened
2 years ago
0
Move attacking mechanics out of player controller and into a separate abstractable class
#2
JuiceGrape
closed
2 years ago
0
Convert Player Controller into state machine
#1
JuiceGrape
closed
2 years ago
0