Juizes-MTG-Portugal / Juizes-MTG-Portugal.github.io

The Unlicense
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Coercion definition might be a bit too strict. #22

Open fbatista opened 1 month ago

fbatista commented 1 month ago

For Spite play and Collusion we added an "escape route":

It’s not Collusion if the action is a result of a unintentional strategical error. It’s not Spite Play if the action is a result of a unintentional strategical error.

But for Coercion it's much more complicated to admit an escape route like this, in terms of unintentionally forcing a player to take an action over thread of losing the game, however, there are some scenarios where it's possible:

By definition of Coercion, player B is "Coercing a player into performing an action over threat of losing the game to another player", since they are asking them to tap a land, otherwise they lose the game to A.

How can we fix this ? How would an "escape route" for this situation look like?


Current policy:

Coercion: Coercing a player into performing an action over threat of losing the game to another player.

Coercion can happen in non-verbal ways too. It’s not Coercion if actions are discussed within a timing where the affect player is not yet under pressure to perform that action. When proposing intentional draws, players can discuss the terms and reveal hands, but they can’t attempt to coerce players that aren’t in accordance.

FranciscoBarata21 commented 1 month ago

imo it should be emphasized in the rulling that the player's intentions are the most important thing and it's crucial the judge tries to understand them before deciding on any outcome.

fbatista commented 1 month ago

The problem is that Player B reminding player C that if they choose to do something will make the priority go back to them, although is not said in an imperative tone, because of the timing, it's being said in a moment where player C will have no other choice but to comply, given the impending win from player A.

Perhaps not using an imperative tone is the key difference maker here, and we can simply say that it's OK to use these "gentle reminders", but imho that opens the door for mana bullying to happen unchecked.

My personal belief is that we are already providing a window where you can make use of all the political tools: before passing priority. So players just remembering things afterwards and politely suggesting tk receive priority back is akin to requesting a "takeback". Doing so politely might not create the feeling of being "bullied" on the "targeted" player, but ultimately the end result will be the same...

@purplejudge given your psychology background, perhaps you want to weight in here, since we're ultimately talking about people's feelings.