Closed biyectivo closed 1 year ago
Thanks for making an issue. Similarly to #9, I think the alpha channel solution I'm using isn't 100% reliable. I'll let you know when and if I make any progress.
Potentially fixed by https://github.com/JujuAdams/Bulb/commit/b7b92bf0e66559ec1234be0920f92d8909cfad92
When using SOFT_ADD bulb mode, shadows flicker. This behavior happens on both export targets I tried (Windows and HTML5). Tested with the Bulb.yyp sample project downloaded from the Github page itself, and confirmed with my sample project. When switching to any other bulb modes, it works fine.
A (kinda low bit) GIF showing the behavior with SOFT_ADD and with the next mode (HARD_BM_ADD) can be viewed here: https://ibb.co/G2Q6pQh
Tested on an mobile Nvidia RTX 2080 Max-Q using Gamemaker Studio 2 IDE v2.3.2.560 and runtime 2.3.2.426.