Closed mabechard closed 4 months ago
Likely a GM bug though it's probably possible to write a workaround. I will need to obtain a copy of your project to verify this, however.
I've been doing more debugging and the problem seems to be happening under many more circumstances.
Still will need to see your project.
Yeah I get that, but my project is pretty big and I'd rather not share the entire codebase since its intended for commercial use.
I eventually found a workaround by explicitly using draw_set_font
to reset the font.
If this is not a one-of report and you'd like to do some more digging, we could arrange a live debugging call or I could make a stripped down build of the game and send it over but since this is probably a one-of report, there's a high chance the bug is in my own code so I will close the ticket.
We can always sign an NDA.
I am having a problem where scribble renders text in a different font when I am using a specific custom color with a specific text value.
From my own debugging, this seems to be related to the name of the color, which I named
c_ap
and the value which I am trying to render, the string "3".Changing either the value of the text or the name of the custom color fixes the issue, since the value is important, as a temporary fix I am going to rename the color.
The value of the color itself does not change the outcome of the bug.
This is what happens if I use
c_ap
:This is what should be happening (what happens when I rename it to
_c_ap
:Here is the content of my color config if that helps.