Closed ffreyer closed 1 year ago
So, these kind of methods were written specifically to convert to OpenGL datatypes by default.
If one doesn't want them, the mesh should just be created with mesh(...)
or Mesh(...)
directly...
Sounds like they should be gl_normal_mesh
etc then... But I can also change the default conversions in Makie I guess
For https://github.com/MakieOrg/Makie.jl/pull/2573
Adjusts mesh generating functions to keep the input element type around, rather than converting to Float32