Open asinghvi17 opened 1 year ago
Isn't it ambiguous what a vector of points is though? It could be a MultiPoint or a LineString or a LinearRing...
Why not just wrap them before use?
If we implement the bin counting with OpenGL, we could just use all of the normal rendering pipeline
Also this is directly clashing with my other PR... I was removing vectors completely as geometries :sweat_smile:
Vector{Point} is a LineString Vector{Vector{Point}} is a MultiLineString
Need this for the generic datashader thing :)