We have mostly relied on the GeometryTypes API to generate normals. In GB we can do the same, but we shouldn't fix the calls to Mesh. E.g. GLNormalMesh3D should work.
Similarly I have been getting good results using autodiff to make normals on functions, so it would be nice to have an explicit API for passing a normal function to the meshing process.
We have mostly relied on the GeometryTypes API to generate normals. In GB we can do the same, but we shouldn't fix the calls to
Mesh
. E.g.GLNormalMesh3D
should work.Similarly I have been getting good results using autodiff to make normals on functions, so it would be nice to have an explicit API for passing a normal function to the meshing process.