Closed goggle closed 6 years ago
I wanted to get a simple triangulation of the domain (0,1)^2. So i did the following:
using VoronoiDelaunay tess = DelaunayTessellation() push!(tess, Point(1.0, 1.0)) push!(tess, Point(0.0, 1.0)) push!(tess, Point(1.0, 0.0)) push!(tess, Point(0.0, 0.0))
Adding the point (0.0, 0.0) gets me stuck in a infinite loop or something... Is this expected behavior? Or am I doing something wrong?
Not sure if this is stated explicitly in the README, but the minimum coordinate is 1 + eps(Float64).
eps(Float64)
yes it is, in the current limitations section. This is expected... and not a bug. closing for now
I wanted to get a simple triangulation of the domain (0,1)^2. So i did the following:
Adding the point (0.0, 0.0) gets me stuck in a infinite loop or something... Is this expected behavior? Or am I doing something wrong?