Clang turned the type-name of the enum into Void, but it should be the enum's
base-type instead.
This prevents calling any method that takes the enum as its input,
in my case it's SDL2.SetRenderDrawBlendMode(renderer, UInt32(SDL2.BLENDMODE_BLEND))
(here).
Clang turned the type-name of the enum into
Void
, but it should be the enum's base-type instead.This prevents calling any method that takes the enum as its input, in my case it's
SDL2.SetRenderDrawBlendMode(renderer, UInt32(SDL2.BLENDMODE_BLEND))
(here).