Closed Sid-Bhatia-0 closed 3 years ago
Merging #85 (c5f2c48) into master (972eb44) will increase coverage by
0.64%
. The diff coverage is85.17%
.
@@ Coverage Diff @@
## master #85 +/- ##
==========================================
+ Coverage 75.19% 75.83% +0.64%
==========================================
Files 15 15
Lines 641 658 +17
==========================================
+ Hits 482 499 +17
Misses 159 159
Impacted Files | Coverage Δ | |
---|---|---|
src/directions.jl | 100.00% <ø> (ø) |
|
src/makie_rendering.jl | 0.00% <0.00%> (ø) |
|
src/terminal_rendering.jl | 0.00% <0.00%> (ø) |
|
src/objects.jl | 21.87% <12.50%> (ø) |
|
src/abstract_grid_world.jl | 59.57% <54.54%> (+6.08%) |
:arrow_up: |
src/grid_world_base.jl | 71.73% <65.38%> (-2.68%) |
:arrow_down: |
src/envs/sequentialrooms.jl | 99.23% <96.29%> (-0.01%) |
:arrow_down: |
src/envs/collectgems.jl | 100.00% <100.00%> (ø) |
|
src/envs/doorkey.jl | 100.00% <100.00%> (+1.85%) |
:arrow_up: |
src/envs/dynamicobstacles.jl | 100.00% <100.00%> (ø) |
|
... and 3 more |
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get_...
andset_...
methods. These methods are extensively reused throughout the code-base.get_char
instead ofBase.convert
to get character representation. Just likeget_color
is used to get the color of an object,get_char
is used to get the character representation of an object. The nameget_char
better describes this behavior than the nameconvert
.get_world
instead ofBase.convert
(address #81 ) . Reason same as forget_char
.LRUD
in favor ofDirection
.