Closed StenApp closed 9 months ago
Hi, I just added German level name strings to the editor. The updated binary is here. Let me know if it works.
It recognizes the level names without umlauts like Tempelruine. Kaliya Höhlen, in hexeditor Kaliya H~ohlen, these savegames are not present in the save game editor.
TR2 with https://github.com/Arsunt/TR2Main same thing "Die Gro=e Mauer"
"
I don't have access to any German savegames. What do the level strings that contain "ü" appear as in a hex editor for TR3?
I don't have access to any German savegames. What do the level strings that contain "ü" appear as in a hex editor for TR3?
It appears as K~ustendorf
Updated for German level names for TR3 and TR2. Let me know if it works.
TR1
TR2 https://github.com/Arsunt/TR2Main Golden Mask savegame.0 Der kalte Krieg TR3 https://github.com/Trxyebeep/tomb3 Lost artifact different file format? savegame.0.txt
TR4 https://github.com/Trxyebeep/TOMB4 hexvalue Angkor Wat TR5 https://github.com/Trxyebeep/TOMB5 hexvalue Die Strassen von Rom
TR3 has problems with ü and ö
Is there a way to compile a list with level names in german without playing through every level?
TR1
The Golden Mask
TR3
TR4
TR5
For compiling German level names, I just used DE wikis and some YouTube playthroughs. For special characters like umlauts, I made an assumption that they are formatted in the same way as in TR3 ('~' before a character indicates it has umlaut, and '=' indicates 'ß' character) but it may not necessarily work this way, in which case you can provide me with the non-working file(s) and I will adjust it.
For the TLA savegame you provided, it seems to use the same format, but the level strings are a bit different (i.e. "Highlands" instead of "Highland Fling"). If you could provide some more savegames for the other levels, I will make my editor compatible with it.
Lastly, TR1X appears to use a completely different format for its savegames. To support those, you would likely have to build an entirely separate editor specifically for it.
Let me know how this all works, and I will package it as a new release if everything is good.
Thank you for your hard work, i'm going to test it and report here.
Sure thing. I just updated the editor to use the level index instead of level string to determine parameters/offsets, so it should work with any level string/language now. Let me know if it works with GOG and ATI savegames.
I get a crash if i select the wrong folder for the game tab i opened Crash of picking wrong TR game folder.txt
I patched it to no longer crash when trying to load the wrong directory. If you send me an archive of the GOG/ATI savegame files that aren't displaying for TR1/UB, I can check them out. I have a feeling I know why it's happening.
Both save file types are stored in root of Tomb Raider 1 ATI Tomb Raider 1 ATI.rar.txt
Both save file types are stored in root of Tomb Raider 1 ATI Tomb Raider 1 ATI.rar.txt
Those savegames show up on the editor for me. I made quite a few updates, maybe check that you're using the latest binary.
I used the latest now (https://github.com/JulianOzelRose/TR-SaveMaster/commit/0dc28b3581ad6dade5f1a39847a5e09d50087708)
but...
I installed Gog TR1 and installed TombATI, maybe this makes the difference https://www.glidos.net/tombati.html
Ah, I see the problem. The level index of UB saves causes a false positive for TR1 savegames, so I used file size to differentiate them. Try it now, it shouldn't mix TR1 and UB savegames anymore.
This Version fixes it, thanks! I'm playing TR3 right now, so i think for the first we can close this as done
Doesn't work with german level names.
I'm using https://github.com/Trxyebeep/tomb3