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JulianThijssen
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Radiant
Repository for the Modern OpenGL Radiant Engine
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The scene description needs a field for shadow bias
#59
JulianThijssen
opened
8 years ago
0
Shadow bias should be a property of the light
#58
JulianThijssen
closed
8 years ago
0
ModelLoader doesn't handle models without a UV mapping
#57
JulianThijssen
opened
9 years ago
0
Point shadow map should use depth maps instead of color maps
#56
JulianThijssen
closed
9 years ago
0
Forward rendering normals aren't calculated properly
#55
JulianThijssen
closed
9 years ago
0
Make a structure for shaders to store locations in
#54
JulianThijssen
closed
9 years ago
0
Forward rendering specular highlights are wrong
#53
JulianThijssen
closed
9 years ago
0
getPointVisibility shader function should be documented
#52
JulianThijssen
opened
9 years ago
0
Upload ambient value to the ambient shader
#51
JulianThijssen
closed
9 years ago
0
Add directional shadows to the deferred renderer
#50
JulianThijssen
closed
9 years ago
0
Use cast shadows and receive shadows property in DR
#49
JulianThijssen
opened
9 years ago
0
Rename DR shaders to be more intuitive
#48
JulianThijssen
closed
9 years ago
0
The clear color is not properly set in deferred rendering
#47
JulianThijssen
opened
9 years ago
0
Store depth instead of position in deferred rendering
#46
JulianThijssen
opened
9 years ago
0
Texture formats are too wide
#45
JulianThijssen
opened
9 years ago
1
Add a cubemap class
#44
JulianThijssen
closed
9 years ago
0
Materials aren't added to single meshes
#43
JulianThijssen
closed
9 years ago
0
Add diffuse multiplication with lighting
#42
JulianThijssen
closed
9 years ago
0
Fix bias matrix uploading
#41
JulianThijssen
closed
9 years ago
0
Allow adjusting shadow map resolution
#40
JulianThijssen
opened
9 years ago
0
Texture unit of point / directional light
#39
JulianThijssen
opened
9 years ago
0
Make a common shader
#38
JulianThijssen
closed
9 years ago
0
Port shadows to other shaders
#37
JulianThijssen
opened
9 years ago
0
ShadowInfo is null on first shadow generation
#36
JulianThijssen
opened
9 years ago
0
Update Entity.java
#35
keddelzz
closed
9 years ago
2
Specular isn't correctly calculated on Empty material
#34
JulianThijssen
closed
9 years ago
0
Point lights cause destructive interference
#33
JulianThijssen
closed
9 years ago
0
Add light energy value
#32
JulianThijssen
closed
9 years ago
0
Point lights dont affect surfaces directly
#31
JulianThijssen
closed
9 years ago
0
Replace attenuation system
#30
JulianThijssen
closed
9 years ago
0
Calculate shadow convex hull
#29
JulianThijssen
opened
9 years ago
1
Multiple directional lights cast shadows
#28
JulianThijssen
closed
9 years ago
0
Point light shadows
#27
JulianThijssen
closed
9 years ago
0
Option to set if lights cast shadows
#26
JulianThijssen
closed
9 years ago
0
Option to set if meshes receive shadows
#25
JulianThijssen
closed
9 years ago
0
Fix shadow edges
#24
JulianThijssen
closed
9 years ago
0
Export shaders with engine
#23
JulianThijssen
opened
9 years ago
0
Export primitives with engine
#22
JulianThijssen
opened
9 years ago
0
Allow logging to file
#21
JulianThijssen
opened
9 years ago
1
Implement lucid networking
#20
JulianThijssen
opened
9 years ago
0
Implement text rendering
#19
JulianThijssen
opened
9 years ago
0
Scene graph hierarchy only goes up once
#18
JulianThijssen
opened
9 years ago
0
Implement scripting system
#17
JulianThijssen
opened
9 years ago
0
Refactor shadow matrices
#16
JulianThijssen
closed
9 years ago
0
Standardize ISystem naming
#15
JulianThijssen
opened
9 years ago
0
Allow setting of target FPS
#14
JulianThijssen
closed
9 years ago
0
Resolve naming of Texture vs TextureData
#13
JulianThijssen
opened
9 years ago
0
MainCamera should be defined in the scene file
#12
JulianThijssen
opened
9 years ago
0
SceneLoader model node only works for one child
#11
JulianThijssen
opened
9 years ago
0
Add systems that keep track of one type of task
#10
JulianThijssen
opened
9 years ago
0
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