Open JulienLaclaverie opened 7 years ago
Leads :
Map texture folder example media/ui/LootableMaps/marchridgemap.png
Item declaration within the module Base
(we may need our own module) :
item MarchRidgeMap
{
Type = Normal,
DisplayName = March Ridge Map,
Icon = Map,
Weight = 0.1,
Map = media/ui/LootableMaps/marchridgemap.png,
}
The map item declaration should be done here. If we can also fix the fact that our items are curently in the module Base
and change this everywhere in the code to a D2N
module. To avoid errors later. if not possible, continue using Base
since it works perfectly right now.
Add all the created maps like this "Base.MarchRidgeMap",0.1
to the inventoryfemale
& inventoryfemale
inside the distribution file to make it lootable by dead zombies.
Multiples maps needs to be created and looted by the zombies on death.
Those maps should "show" the name of one or two buildings and their location (someting like "North-east Facility")