JulienLaclaverie / PZ_DieTonightMap

A projet Zomboid Map & Mod inspired from the game Die2Night
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[Mods] Erreur dans ISHorde #38

Closed SylvainMarty closed 7 years ago

SylvainMarty commented 7 years ago
1497029356007 [DT-INFO] ISHorde: It's midnight ! Spawning horde...
1497029356007 [DT-INFO] ISHorde: 2/3 player(s) are in the town
1497029356007 -------------------------------------------------------------
1497029356008 attempted index: getX of non-table: null
1497029356008
1497029356008 -----------------------------------------
1497029356009 STACK TRACE
1497029356009 -----------------------------------------
1497029356010 function: isPlayerInTown -- file: ISHorde.lua line # 96
1497029356010 function: countPlayersInTown -- file: ISHorde.lua line # 80
1497029356010 function: countZombiesToSpawn -- file: ISHorde.lua line # 56
1497029356011 function: buildHorde -- file: ISHorde.lua line # 115
1497029356011 function: Tick -- file: ISHorde.lua line # 138
java.lang.RuntimeException: attempted index: getX of non-table: null
        at se.krka.kahlua.vm.KahluaThread.tableget(KahluaThread.java:1549)
        at se.krka.kahlua.vm.KahluaThread.luaMainloop(KahluaThread.java:623)
        at se.krka.kahlua.vm.KahluaThread.call(KahluaThread.java:163)
        at se.krka.kahlua.vm.KahluaThread.pcall(KahluaThread.java:1727)
        at se.krka.kahlua.vm.KahluaThread.pcallvoid(KahluaThread.java:1672)
        at se.krka.kahlua.integration.LuaCaller.pcallvoid(LuaCaller.java:53)
        at se.krka.kahlua.integration.LuaCaller.protectedCallVoid(LuaCaller.java:81)
        at zombie.Lua.Event.trigger(Event.java:37)
        at zombie.Lua.LuaEventManager.triggerEvent(LuaEventManager.java:61)
        at zombie.GameTime.update(GameTime.java:713)
        at zombie.gameStates.IngameState.UpdateStuff(IngameState.java:420)
        at zombie.gameStates.IngameState.update(IngameState.java:1274)
        at zombie.gameStates.GameStateMachine.update(GameStateMachine.java:101)
        at zombie.GameWindow.logic(GameWindow.java:660)
        at zombie.GameWindow.run(GameWindow.java:1273)
        at zombie.GameWindow.maina(GameWindow.java:1049)
        at zombie.gameStates.MainScreenState.main(MainScreenState.java:180)