I miss a way to detect if something is close than X to player. For example, i made a Sand Crabs script, it is fully auto with banking, but it messes up if someone is under me.
Player_spawn will not help if its alot of player around and you change world, but something like the $attack command you added could be possible.
I miss a way to detect if something is close than X to player. For example, i made a Sand Crabs script, it is fully auto with banking, but it messes up if someone is under me.
Player_spawn will not help if its alot of player around and you change world, but something like the $attack command you added could be possible.