Open YsEmei opened 2 months ago
Still crashes every now and then with latest version
Unhandled native exception occurred at ffxiv_dx11.exe+1CC50F2 (GFSDK_SSAO_CreateContext_D3D11+0x197FA2)
Code: C0000005
System Time: 2024-08-08 15:01:47.8499893
at SimpleTweaksPlugin.Tweaks.UiAdjustment.KeepOpen.HideDetour(AtkUnitBase* atkUnitBase, Byte a2, Byte a3, Int32 a4)
at CraftingList.SeFunctions.PtrRecipeNote.Close()
at CraftingList.Crafting.CraftHelper.ExitCrafting()
at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine)
at CraftingList.Crafting.CraftHelper.ExitCrafting()
at CraftingList.Crafting.Crafter.<CraftAllItems>b__5_0()
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining)
at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
at CraftingList.Crafting.Crafter.QuickSynthesizeEntry(CListEntry entry)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining)
at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
at System.Threading.Tasks.Task`1.TrySetResult(TResult result)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetExistingTaskResult(Task`1 task, TResult result)
at CraftingList.Crafting.Crafter.PerformOneQuickSynth(CListEntry entry)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining)
at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
at System.Threading.Tasks.Task`1.TrySetResult(TResult result)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetExistingTaskResult(Task`1 task, TResult result)
at CraftingList.Crafting.Crafter.WaitForQuickSynthToFinish(CListEntry entry, Int32 numToQuickSynth)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread)
at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining)
at System.Threading.Tasks.Task.RunContinuations(Object continuationObject)
at System.Threading.Tasks.Task.DelayPromise.CompleteTimedOut()
at System.Threading.TimerQueueTimer.Fire(Boolean isThreadPool)
at System.Threading.TimerQueue.FireNextTimers()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Yeah, i'm really not sure whats going on or how to fix it
Got this crash today. I think it was because i was out of Dark Matter and it couldn't repair and swapped job. Maybe the error log will help: