Open JuniorUdale opened 2 years ago
boilerplate code:
if(e.getvar(~furyplayable~) != 1){inflictself(FURY|1+e.getvar(~furycount~)); sfx(~_fury~[;]~~[;]0.2); e.setvar(~furycount~|0);}; e.setvar(~furyplayable~|0);
e.setvar(~furyplayable~|1); e.setvar(~furycount~|e.getvar(~furycount~)+1);
aha! this doesn't work at all (still goes infinite) if you have multiple copies of fury, see Crass Knuckles
boilerplate code:
if(e.getvar(~furyplayable~) != 1){inflictself(FURY|1+e.getvar(~furycount~)); sfx(~_fury~[;]~~[;]0.2); e.setvar(~furycount~|0);}; e.setvar(~furyplayable~|0);
e.setvar(~furyplayable~|1); e.setvar(~furycount~|e.getvar(~furycount~)+1);