Junkkah / Auto_battler

Python game project for a single-player auto battler
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Enemy attack animations #10

Open Junkkah opened 8 months ago

Junkkah commented 8 months ago

All enemies use same attack animation. Slash class animation is not functioning properly. Attack type based on attacking monster needs to injected to animation object.

Junkkah commented 3 months ago

Progress Made:

Implemented weapon-based attack animations for some monsters, moving beyond the generic green hand attack animation. Removed the "Slash class" animation from use.

Current Status:

This issue remains low priority as it is primarily cosmetic. The focus has been on the technical aspects of gameplay rather than visual elements. Some monsters now have proper attack animations, but the majority still use a placeholder animation.

Next Steps:

Plan to develop and implement magic attack animations for certain monsters, adding variety to the combat visuals. Long-term goal includes creating custom animations for all six bosses, as well as providing diverse animations for the remaining monsters to match their distinct characteristics.

Note:

The comprehensive work required for this task, including the development of unique animations for each monster, means it will be a gradual process. Prioritization may shift based on the overall project needs.