Closed Ravings1 closed 4 months ago
After doing some quick testing, it seems Random Crits prevents the mace from gaining increased damage from height fallen.
That's intentional since the extra damage is only on a critical damage after falling. Since if you disable vanilla critical hits, then that's on you in all honesty.
Are there any known incompatibilities? The mace nor the density enchantment seem to work with the damage ramp up. latest.log