Do the weapons upgrade? Or are just separate weapons at different levels?
Pistol, full-auto rifle, burst rifle, shotgun, sniper, rocket launcher, grenade launcher, laser, charge up, boomerang (types/classes of weapons) More of a fantasy/medieval theme
Stats and modifiers, mixing weapon stats etc like binding of Isaac
Would be cool to have some kind of crafting system for weapons(?) thinking of Noita’s wands - Out of scope, too much for this project
Weapon statistics – Hit damage, blast damage, punch through distance, damage loss per punch through target, fire rate, projectile velocity, accuracy, multi-shot, charge time, projectile size, projectile lifespan, status chance, status duration, critical chance, critical damage.
Questions:
What is the reach of each weapon?
What is the base damage of the weapon?
What is the recommended value of the weapon?
Where might you find this weapon in the wild (or is it only purchasable)?
Design the concept to the weapons Design the weapons, what they are and how the interact The stats and how they interact