Just-Do-A-Blank / CoolEngine

This is the engine repository for the work based simulation.
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Game Design: Pickups #18

Open ScottGarryFoster opened 2 years ago

ScottGarryFoster commented 2 years ago

Design the pickups What they are and how they work. Where to find them and what they're worth

ScottGarryFoster commented 2 years ago

@Wunmi00 image Any thoughts on this. You mentioned the idea of a basic inventory system.

I'm thinking perhaps we could do a basic one if you feel it could be designed into the pickup system.

Wunmi00 commented 2 years ago

@Wunmi00 image Any thoughts on this. You mentioned the idea of a basic inventory system.

I'm thinking perhaps we could do a basic one if you feel it could be designed into the pickup system.

Yeahh that's a pretty good Idea actually. I don't think there's any need for an extensive Inventory System. But based on what I've written for PickUps so far, I think using the Scroll Wheel would be useful.

In that case, the boosters don't have to be consumed immediately & could be saved for a later purpose too.

Wunmi00 commented 2 years ago

@RolandsSerga @ScottGarryFoster @Ethan-Greaves So my idea for the Invincibility Spell is for it to only be retrieved from the Shop because it's quite powerful - right now I'm thinking it should last for 20 seconds possibly?? & also apply the Elemental Status Effect: Confusion to enemies if they are attacked while the player is Invincible. What do you guys think?

Invincibility Spell