Just-Do-A-Blank / CoolEngine

This is the engine repository for the work based simulation.
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Game Design: Status effects #43

Open ScottGarryFoster opened 2 years ago

ScottGarryFoster commented 2 years ago

Weapons and characters can have status effects such as Fire, Poison, Armor, Adrenaline, Cold, Electricity, Bleeding, Weakness, Charm, Confuse, Each with their own effects such as Bleeding will make enemies take damage over time for a set period of time and electricity will jump between enemies doing damage and extra damage depending on enemy weakness.

Questions:

  1. What are all the status effects and elements?
  2. What are their affects when an attack is made on one another/what is the defence multiplication?
  3. Do the effects have an impact on live enemies (for instance does poison do damage to the player over time? Does adrenaline make the player move faster)?
  4. How do you acquire the status affects / how do you get rid of status effects?
ScottGarryFoster commented 2 years ago

Need to flesh out:

  1. Dual types
  2. Only inflicting the weakness on enemies of a particular element
ScottGarryFoster commented 2 years ago

untitled (1) @Ethan-Greaves @Wunmi00 @RolandsSerga Thoughts?

Wunmi00 commented 2 years ago

untitled (1) @Ethan-Greaves @Wunmi00 @RolandsSerga Thoughts?

Yeahh that looks pretty good to me!