Closed JustAddRobots closed 2 years ago
Blender automatically adds a trailing instance number (.001, .002, etc.) to keep meshes unique within its data sapce. Add the option to strip this instance number when exporting the static mesh to a file.
Blender automatically adds a trailing instance number (.001, .002, etc.) to keep meshes unique within its data sapce. Add the option to strip this instance number when exporting the static mesh to a file.