Closed juzuuwastaken closed 3 years ago
can you provide
/ver
outputin the meantime you can set
mobMultiplier:
ARMOR_STAND: 0
Sure!
# # # # # # # # # # # # # # # #
# Configuration for Coins #
# # # # # # # # # # # # # # # #
# What language should the plugin use? And what is your server's currency?
# All available languages can be found in folder 'languages' in the plugin folder.
# Included languages by default: english, dutch, german, french, spanish, swedish, italian, chinese & hungarian.
language: english
currencySymbol: "$"
# You aren't really going to notice this, but in hoppers you can see its name.
# See a list of all color codes here: http://minecraft.gamepedia.com/Formatting_codes
# 'multiSuffix's parameter will be added behind 'nameOfCoin' in case it's more than one coin.
nameOfCoin: "&6Coin"
multiSuffix: "s"
# What item will the dropped 'coin' (material) be? Find all materials at:
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
coinItem: coin # coin = sunflower
# Should the coin have an enchanted effect?
enchantedCoin: false
# You can also set a custom texture for the coin, as skull. Filling this will disable 'coinItem'.
# Find textures here (example): https://minecraft-heads.com/custom-heads/decoration/3005-money-bag
# Input the string from "Other > Value" at the bottom of the page, it's a 'texture value'.
# In case of the example, that would be the one starting with "eyJ0ZXh0dXJl[...]".
skullTexture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBhN2I5NGM0ZTU4MWI2OTkxNTlkNDg4NDZlYzA5MTM5MjUwNjIzN2M4OWE5N2M5MzI0OGEwZDhhYmM5MTZkNSJ9fX0"
# This message is sent as action bar, telling the player how much money they have picked up.
# The variable {$} will be replaced by the 'currencySymbol', default: $.
pickupMessage: "&e+ &6{$}%amount%"
# This plugin will drop one coin, being worth what's set at 'moneyAmount'. But here you can
# set that a mob should drop 'moneyAmount's AMOUNT of coins, with each coin being worth $1.
dropEachCoin: true
# Also drop coins when the mob is NOT killed by a player?
# That means that any death cause will cause the mob to drop coins, not just players!
dropWithAnyDeath: true
# The amount of money one coin is worth. Creates a random number between
# 'from' and 'to' which - as money - will be given to the player on pickup.
# However, if 'dropEachCoin' is set to true, killed mobs will drop 'from' to 'to' coins,
# with each coin being worth $1. So by default it will drop 3 to 7 coins when 'dropEachCoin' is true.
moneyAmount:
from: 3.0
to: 10.0
# How many decimals should money have? Set to 0 for integers/rounded money (i.e. $3 $6 $8).
# Value 1 (default) means i.e. $2.3 $5.8 $8.0, value of 2 means i.e. $5.23, $3.70, $6.99, etc.
# This setting will be ignored (and set to 0) if 'dropEachCoin' is set to true.
moneyDecimals: 1
# Should coins be stacked? (Or should a coin be one on its own?)
# Stacked coins don't act like one coin. The stack is counted and the worth is multiplied.
# Not stacking coins is just for a cooler effect.
# This setting will be ignored (and set to false) if 'dropEachCoin' is set to true.
stackCoins: false
# The minimum percentage of damage a player needs to deal to a mob to drop coins.
# This can be useful for one-hit mob grinders that damage mobs by i.e. fall damage.
# Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%).
# This feature does not work for Minecraft version 1.8.x.
percentagePlayerHit: 0.9
# Disable hoppers to pick up any kind of coins.
disableHoppers: false
# Put the amount of coins dropped for a specific mob here, by default: mobs drop one coin.
# ENDER_DRAGON is added by default, meaning that on kill of Ender Dragon, 64 coins drop.
# Set a mob type to 0 (i.e. 'BAT: 0') to disable coins for that specific type.
# You can find mob types via this URL (types that aren't creatures will be ignored):
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html
mobMultiplier:
ENDER_DRAGON: 50
WITHER: 20
PLAYER: 3
# When a player gets killed by another player, should (three; setting above) coins drop?
playerDrop: true
# And should coins NOT drop when both players have the same ip address?
# This means that no coin(s) will be dropped if both players are from the same computer.
# This prevents spam killing for unlimited money, unless you use this plugin for a local server.
preventAlts: true
# Should mobs from spawners drop a coin too?
# Mobs from spawners won't drop a coin by default.
# When 'false', mobs can still drop coins when the player (who killed) has permission: 'coins.spawner'.
spawnerDrop: true
# Should passive mobs also drop a coin?
# Passive mobs don't drop a coin by default.
passiveDrop: true
# Prevent slimes and magma cubes spawned by splits from dropping coins?
# I've noticed that players can easily get hundreds of coins in slime chunks keeping this 'false'.
preventSplits: true
# Play a sound on pickup of a coin.
# This sound is a 1.9+ sound, if you use 1.8, put another sound in there.
# If the sound name remains untouched, and you use 1.8, it will do an 1.8 sound automatically for you.
# Here is a list of 1.9+ sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html
pickupSound: true
soundName: "ITEM_ARMOR_EQUIP_GOLD"
soundPitch: 0.3
soundVolume: 0.5
# Chance of dropping a coin after a mob has been killed.
# Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%).
dropChance: 1.0
# Set the amount of kills per location before coins stop dropping. Useful for overuse of grinders.
# Default: 1, after 1 kill at X Y Z, it won't drop coins there for two hours. Disable by inputting 0.
limitForLocation: 1
# List all worlds you want Coins to be disabled in here.
# Example for disabling two worlds called 'creative' and 'plots':
# disabledWorlds:
# - plots
# - creative
disabledWorlds: []
# This value sets the Custom Model Data value for the coin. This can be used for custom textures.
# Default: 0 (disables the feature) You are probably only interested if you use a custom texture pack.
customModelData: 0
# Lets players use /withdraw <amount> to get a coin "<amount> <coin name>s": for example "53 Coins".
# This allows players to store the coins in chests, but won't be easier to give to others.
# When the coin gets dropped, and picked up after, give the player the amount of money the coin was worth.
enableWithdraw: true
maxWithdrawAmount: 10000.0
# Drop coins for mined blocks. What's the chance? (0.2 = 20% = 1 coin per 5 /experience/ blocks mined)
minePercentage: 0.3
# Only drop coins by the given chance for blocks that drop experience, like: lapis, iron, spawners.
onlyExperienceBlocks: true
# Should players lose money on death?
# It shows a title (in the middle of the screen) how much they lost on death.
loseOnDeath: true
# If so, how much will be taken? A random integer in between 10 and 30 by default.
moneyTaken:
from: 10
to: 30
# Should we take the *amount* of money from them, or the *percentage* of their money?
# Amount of 10 to 30 would be $10 to $30. Percentage of 10 to 30 would be 10% to 30%.
takePercentage: true
# And should the money be dropped, or just disappear? Disappears by default.
dropOnDeath: false
# The message in the middle of their screen.
deathMessage: "&4- &c{$}%amount%"
1.10.1
Yes, it always happens
1.16.4 Spigot
Also another bug i've found, i set my coins to a custom player head, but when it drops, the mobs can pick them up and put it as a helmet which i find a bit funny.
@juzuuwastaken you now, there is a way to add code to comments, just add ``` in the beginning in a new line and at the end in a new line as well and it would look like this:
Sure!
Config
# # # # # # # # # # # # # # # # Configuration for Coins # # # # # # # # # # # # # # # # What language should the plugin use? And what is your server's currency? # All available languages can be found in folder 'languages' in the plugin folder. # Included languages by default: english, dutch, german, french, spanish, swedish, italian, chinese & hungarian. language: english currencySymbol: "$" # You aren't really going to notice this, but in hoppers you can see its name. # See a list of all color codes here: http://minecraft.gamepedia.com/Formatting_codes # 'multiSuffix's parameter will be added behind 'nameOfCoin' in case it's more than one coin. nameOfCoin: "&6Coin" multiSuffix: "s" # What item will the dropped 'coin' (material) be? Find all materials at: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html coinItem: coin # coin = sunflower # Should the coin have an enchanted effect? enchantedCoin: false # You can also set a custom texture for the coin, as skull. Filling this will disable 'coinItem'. # Find textures here (example): https://minecraft-heads.com/custom-heads/decoration/3005-money-bag # Input the string from "Other > Value" at the bottom of the page, it's a 'texture value'. # In case of the example, that would be the one starting with "eyJ0ZXh0dXJl[...]". skullTexture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBhN2I5NGM0ZTU4MWI2OTkxNTlkNDg4NDZlYzA5MTM5MjUwNjIzN2M4OWE5N2M5MzI0OGEwZDhhYmM5MTZkNSJ9fX0" # This message is sent as action bar, telling the player how much money they have picked up. # The variable {$} will be replaced by the 'currencySymbol', default: $. pickupMessage: "&e+ &6{$}%amount%" # This plugin will drop one coin, being worth what's set at 'moneyAmount'. But here you can # set that a mob should drop 'moneyAmount's AMOUNT of coins, with each coin being worth $1. dropEachCoin: true # Also drop coins when the mob is NOT killed by a player? # That means that any death cause will cause the mob to drop coins, not just players! dropWithAnyDeath: true # The amount of money one coin is worth. Creates a random number between # 'from' and 'to' which - as money - will be given to the player on pickup. # However, if 'dropEachCoin' is set to true, killed mobs will drop 'from' to 'to' coins, # with each coin being worth $1. So by default it will drop 3 to 7 coins when 'dropEachCoin' is true. moneyAmount: from: 3.0 to: 10.0 # How many decimals should money have? Set to 0 for integers/rounded money (i.e. $3 $6 $8). # Value 1 (default) means i.e. $2.3 $5.8 $8.0, value of 2 means i.e. $5.23, $3.70, $6.99, etc. # This setting will be ignored (and set to 0) if 'dropEachCoin' is set to true. moneyDecimals: 1 # Should coins be stacked? (Or should a coin be one on its own?) # Stacked coins don't act like one coin. The stack is counted and the worth is multiplied. # Not stacking coins is just for a cooler effect. # This setting will be ignored (and set to false) if 'dropEachCoin' is set to true. stackCoins: false # The minimum percentage of damage a player needs to deal to a mob to drop coins. # This can be useful for one-hit mob grinders that damage mobs by i.e. fall damage. # Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%). # This feature does not work for Minecraft version 1.8.x. percentagePlayerHit: 0.9 # Disable hoppers to pick up any kind of coins. disableHoppers: false # Put the amount of coins dropped for a specific mob here, by default: mobs drop one coin. # ENDER_DRAGON is added by default, meaning that on kill of Ender Dragon, 64 coins drop. # Set a mob type to 0 (i.e. 'BAT: 0') to disable coins for that specific type. # You can find mob types via this URL (types that aren't creatures will be ignored): # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html mobMultiplier: ENDER_DRAGON: 50 WITHER: 20 PLAYER: 3 # When a player gets killed by another player, should (three; setting above) coins drop? playerDrop: true # And should coins NOT drop when both players have the same ip address? # This means that no coin(s) will be dropped if both players are from the same computer. # This prevents spam killing for unlimited money, unless you use this plugin for a local server. preventAlts: true # Should mobs from spawners drop a coin too? # Mobs from spawners won't drop a coin by default. # When 'false', mobs can still drop coins when the player (who killed) has permission: 'coins.spawner'. spawnerDrop: true # Should passive mobs also drop a coin? # Passive mobs don't drop a coin by default. passiveDrop: true # Prevent slimes and magma cubes spawned by splits from dropping coins? # I've noticed that players can easily get hundreds of coins in slime chunks keeping this 'false'. preventSplits: true # Play a sound on pickup of a coin. # This sound is a 1.9+ sound, if you use 1.8, put another sound in there. # If the sound name remains untouched, and you use 1.8, it will do an 1.8 sound automatically for you. # Here is a list of 1.9+ sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html pickupSound: true soundName: "ITEM_ARMOR_EQUIP_GOLD" soundPitch: 0.3 soundVolume: 0.5 # Chance of dropping a coin after a mob has been killed. # Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%). dropChance: 1.0 # Set the amount of kills per location before coins stop dropping. Useful for overuse of grinders. # Default: 1, after 1 kill at X Y Z, it won't drop coins there for two hours. Disable by inputting 0. limitForLocation: 1 # List all worlds you want Coins to be disabled in here. # Example for disabling two worlds called 'creative' and 'plots': # disabledWorlds: # - plots # - creative disabledWorlds: [] # This value sets the Custom Model Data value for the coin. This can be used for custom textures. # Default: 0 (disables the feature) You are probably only interested if you use a custom texture pack. customModelData: 0 # Lets players use /withdraw to get a coin " s": for example "53 Coins". # This allows players to store the coins in chests, but won't be easier to give to others. # When the coin gets dropped, and picked up after, give the player the amount of money the coin was worth. enableWithdraw: true maxWithdrawAmount: 10000.0 # Drop coins for mined blocks. What's the chance? (0.2 = 20% = 1 coin per 5 /experience/ blocks mined) minePercentage: 0.3 # Only drop coins by the given chance for blocks that drop experience, like: lapis, iron, spawners. onlyExperienceBlocks: true # Should players lose money on death? # It shows a title (in the middle of the screen) how much they lost on death. loseOnDeath: true # If so, how much will be taken? A random integer in between 10 and 30 by default. moneyTaken: from: 10 to: 30 # Should we take the _amount_ of money from them, or the _percentage_ of their money? # Amount of 10 to 30 would be $10 to $30. Percentage of 10 to 30 would be 10% to 30%. takePercentage: true # And should the money be dropped, or just disappear? Disappears by default. dropOnDeath: false # The message in the middle of their screen. deathMessage: "&4- &c{$}%amount%" #Plugin Ver 1.10.1
Yes, it always happens
Server Version:
1.16.4 Spigot
Also another bug i've found, i set my coins to a custom player head, but when it drops, the mobs can pick them up and put it as a helmet which i find a bit funny.
readable and understandable...
alright i found the issue, it's coming from dropWithAnyDeath
i'll fix it when i have more time in a week or so
meanwhile, as mentioned before, you can do this:
mobMultiplier:
ARMOR_STAND: 0
@juzuuwastaken you now, there is a way to add code to comments, just add ``` in the beginning in a new line and at the end in a new line as well and it would look like this:
Sure!
Config
# # # # # # # # # # # # # # # # Configuration for Coins # # # # # # # # # # # # # # # # What language should the plugin use? And what is your server's currency? # All available languages can be found in folder 'languages' in the plugin folder. # Included languages by default: english, dutch, german, french, spanish, swedish, italian, chinese & hungarian. language: english currencySymbol: "$" # You aren't really going to notice this, but in hoppers you can see its name. # See a list of all color codes here: http://minecraft.gamepedia.com/Formatting_codes # 'multiSuffix's parameter will be added behind 'nameOfCoin' in case it's more than one coin. nameOfCoin: "&6Coin" multiSuffix: "s" # What item will the dropped 'coin' (material) be? Find all materials at: # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html coinItem: coin # coin = sunflower # Should the coin have an enchanted effect? enchantedCoin: false # You can also set a custom texture for the coin, as skull. Filling this will disable 'coinItem'. # Find textures here (example): https://minecraft-heads.com/custom-heads/decoration/3005-money-bag # Input the string from "Other > Value" at the bottom of the page, it's a 'texture value'. # In case of the example, that would be the one starting with "eyJ0ZXh0dXJl[...]". skullTexture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvYjBhN2I5NGM0ZTU4MWI2OTkxNTlkNDg4NDZlYzA5MTM5MjUwNjIzN2M4OWE5N2M5MzI0OGEwZDhhYmM5MTZkNSJ9fX0" # This message is sent as action bar, telling the player how much money they have picked up. # The variable {$} will be replaced by the 'currencySymbol', default: $. pickupMessage: "&e+ &6{$}%amount%" # This plugin will drop one coin, being worth what's set at 'moneyAmount'. But here you can # set that a mob should drop 'moneyAmount's AMOUNT of coins, with each coin being worth $1. dropEachCoin: true # Also drop coins when the mob is NOT killed by a player? # That means that any death cause will cause the mob to drop coins, not just players! dropWithAnyDeath: true # The amount of money one coin is worth. Creates a random number between # 'from' and 'to' which - as money - will be given to the player on pickup. # However, if 'dropEachCoin' is set to true, killed mobs will drop 'from' to 'to' coins, # with each coin being worth $1. So by default it will drop 3 to 7 coins when 'dropEachCoin' is true. moneyAmount: from: 3.0 to: 10.0 # How many decimals should money have? Set to 0 for integers/rounded money (i.e. $3 $6 $8). # Value 1 (default) means i.e. $2.3 $5.8 $8.0, value of 2 means i.e. $5.23, $3.70, $6.99, etc. # This setting will be ignored (and set to 0) if 'dropEachCoin' is set to true. moneyDecimals: 1 # Should coins be stacked? (Or should a coin be one on its own?) # Stacked coins don't act like one coin. The stack is counted and the worth is multiplied. # Not stacking coins is just for a cooler effect. # This setting will be ignored (and set to false) if 'dropEachCoin' is set to true. stackCoins: false # The minimum percentage of damage a player needs to deal to a mob to drop coins. # This can be useful for one-hit mob grinders that damage mobs by i.e. fall damage. # Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%). # This feature does not work for Minecraft version 1.8.x. percentagePlayerHit: 0.9 # Disable hoppers to pick up any kind of coins. disableHoppers: false # Put the amount of coins dropped for a specific mob here, by default: mobs drop one coin. # ENDER_DRAGON is added by default, meaning that on kill of Ender Dragon, 64 coins drop. # Set a mob type to 0 (i.e. 'BAT: 0') to disable coins for that specific type. # You can find mob types via this URL (types that aren't creatures will be ignored): # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html mobMultiplier: ENDER_DRAGON: 50 WITHER: 20 PLAYER: 3 # When a player gets killed by another player, should (three; setting above) coins drop? playerDrop: true # And should coins NOT drop when both players have the same ip address? # This means that no coin(s) will be dropped if both players are from the same computer. # This prevents spam killing for unlimited money, unless you use this plugin for a local server. preventAlts: true # Should mobs from spawners drop a coin too? # Mobs from spawners won't drop a coin by default. # When 'false', mobs can still drop coins when the player (who killed) has permission: 'coins.spawner'. spawnerDrop: true # Should passive mobs also drop a coin? # Passive mobs don't drop a coin by default. passiveDrop: true # Prevent slimes and magma cubes spawned by splits from dropping coins? # I've noticed that players can easily get hundreds of coins in slime chunks keeping this 'false'. preventSplits: true # Play a sound on pickup of a coin. # This sound is a 1.9+ sound, if you use 1.8, put another sound in there. # If the sound name remains untouched, and you use 1.8, it will do an 1.8 sound automatically for you. # Here is a list of 1.9+ sounds: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/Sound.html pickupSound: true soundName: "ITEM_ARMOR_EQUIP_GOLD" soundPitch: 0.3 soundVolume: 0.5 # Chance of dropping a coin after a mob has been killed. # Value from 0.0 to 1.0: 0.0 meaning 0%, 1.0 meaning 100% (so 0.9 meaning 90%). dropChance: 1.0 # Set the amount of kills per location before coins stop dropping. Useful for overuse of grinders. # Default: 1, after 1 kill at X Y Z, it won't drop coins there for two hours. Disable by inputting 0. limitForLocation: 1 # List all worlds you want Coins to be disabled in here. # Example for disabling two worlds called 'creative' and 'plots': # disabledWorlds: # - plots # - creative disabledWorlds: [] # This value sets the Custom Model Data value for the coin. This can be used for custom textures. # Default: 0 (disables the feature) You are probably only interested if you use a custom texture pack. customModelData: 0 # Lets players use /withdraw to get a coin " s": for example "53 Coins". # This allows players to store the coins in chests, but won't be easier to give to others. # When the coin gets dropped, and picked up after, give the player the amount of money the coin was worth. enableWithdraw: true maxWithdrawAmount: 10000.0 # Drop coins for mined blocks. What's the chance? (0.2 = 20% = 1 coin per 5 /experience/ blocks mined) minePercentage: 0.3 # Only drop coins by the given chance for blocks that drop experience, like: lapis, iron, spawners. onlyExperienceBlocks: true # Should players lose money on death? # It shows a title (in the middle of the screen) how much they lost on death. loseOnDeath: true # If so, how much will be taken? A random integer in between 10 and 30 by default. moneyTaken: from: 10 to: 30 # Should we take the _amount_ of money from them, or the _percentage_ of their money? # Amount of 10 to 30 would be $10 to $30. Percentage of 10 to 30 would be 10% to 30%. takePercentage: true # And should the money be dropped, or just disappear? Disappears by default. dropOnDeath: false # The message in the middle of their screen. deathMessage: "&4- &c{$}%amount%" #Plugin Ver 1.10.1
Yes, it always happens
Server Version:
1.16.4 Spigot Also another bug i've found, i set my coins to a custom player head, but when it drops, the mobs can pick them up and put it as a helmet which i find a bit funny.
readable and understandable...
Sorry, i'm new to this whole github lol
@juzuuwastaken don't worry, but at least now you know... 👍
Version: Latest 1.16.4 Spigot
Minecraft: 1.16.4
Issue: Killing an armor stand drops coins