Open ghost opened 5 years ago
It is definitely possible to circumvent this by splitting the string characters into multiple types/blocks however I really do not think that anyone should be encrypting strings as long as that.
At 1000+ characters that really sounds more like a resource rather than a string and preprocessing it manually might bring noticeable improvements in compilation times.
People have already complained about compilation times and I managed to reduce the number of recursive functions to a single one and I reckon that adding the ability to encrypt such long sequences will introduce a compilation speed degradation.
Unless it is truly necessary for you I don't really have plans to implement this. Maybe toggle-able with a macro at best.
Implementation has changed since the start of this issue, but current string size limit should be around 8000 bytes.
It is definitely possible to circumvent this by splitting the string characters into multiple types/blocks however I really do not think that anyone should be encrypting strings as long as that.
At 1000+ characters that really sounds more like a resource rather than a string and preprocessing it manually might bring noticeable improvements in compilation times.
People have already complained about compilation times and I managed to reduce the number of recursive functions to a single one and I reckon that adding the ability to encrypt such long sequences will introduce a compilation speed degradation.
Unless it is truly necessary for you I don't really have plans to implement this. Maybe toggle-able with a macro at best.
I would like to say that I've run into this issue while embedding a luau variant into my project
got some super long strings
got some super long strings
but that seems to be more of a design problem
Interesting project, I was playing around with it for a bit, up until the point where I noticed that on MSVC the compiler does not like strings that are longer than 1023 characters (fatal error C1202: recursive type or function dependency context too complex).
This seems to be due to the fact that there can only be 2046 template arguments in a single declaration on MSVC (https://docs.microsoft.com/en-us/cpp/cpp/compiler-limits?view=vs-2017).
Is there any way this could be circumvented?
On GCC there is a compiler parameter for this it seems, on MSVC there is not.