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JustinPrivitera
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Real_Time_Ray_Tracer
final project for csc 572, graduate graphics
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Imlost
#29
JustinPrivitera
closed
3 years ago
0
Wchristian
#28
kkevlar
closed
3 years ago
0
Idieit
#27
kkevlar
closed
3 years ago
0
denoising based on number of ray bounces
#26
JustinPrivitera
closed
3 years ago
0
motion blur
#25
JustinPrivitera
opened
3 years ago
0
denoise based on neighboring pixels as well as history
#24
JustinPrivitera
closed
3 years ago
0
make rectangles
#23
JustinPrivitera
opened
3 years ago
0
fix RT AA
#22
JustinPrivitera
closed
3 years ago
1
emissive objects
#21
JustinPrivitera
closed
3 years ago
1
keyboard numbers can change the scene
#20
JustinPrivitera
closed
3 years ago
0
reflections
#19
JustinPrivitera
closed
3 years ago
1
area lights
#18
JustinPrivitera
opened
3 years ago
0
fix the horrendous rotation post processing bug
#17
JustinPrivitera
opened
3 years ago
0
2nd shader for post-processing
#16
JustinPrivitera
closed
3 years ago
3
cmake uses compiler optimizations
#15
JustinPrivitera
closed
3 years ago
3
camera movement must be independent of framerate
#14
JustinPrivitera
closed
3 years ago
4
get doubles out of the shader
#13
JustinPrivitera
opened
3 years ago
0
render cubes
#12
JustinPrivitera
opened
3 years ago
0
cool animations
#11
JustinPrivitera
opened
3 years ago
0
specular lighting
#10
JustinPrivitera
closed
3 years ago
1
hybrid lighting algorithm
#9
JustinPrivitera
closed
3 years ago
1
gamma correction
#8
JustinPrivitera
closed
3 years ago
1
foggy day diffuse lighting
#7
JustinPrivitera
closed
3 years ago
4
importance sampling
#6
JustinPrivitera
opened
3 years ago
2
scene object movement
#5
JustinPrivitera
opened
3 years ago
3
camera movement
#4
JustinPrivitera
closed
3 years ago
4
make useless CI
#3
JustinPrivitera
closed
3 years ago
2
real time rendering
#2
JustinPrivitera
closed
3 years ago
1
phong diffuse lighting
#1
JustinPrivitera
closed
3 years ago
1