AI used for the game Warzone, located at https://www.warzone.com. See how to use this project at the WarLight blog at https://www.warlight.net/blog/index.php/2016/02/the-warlight-ai-goes-open-source/
It should use the Blockade card AT THE END of the turn..
-when it has it
-when the opponent broke a bonus with a stack of atleast 1/3 of the current inc
-when it isnt trying to retake the territorie
It should Try to blockade a territorie that the opponent doesnt border (High Priority)
If Possible it should try to blockade a territorie that "protects" another bonus
It should blockade with X+Zx3.51 = (Yx0.5)+Y
X being the deployments
Z being the units that are currently on the blockaded territorie
Y being the stack of the opponent that broke the bonus
OR
It should use the Blockade card...
-when it has it
-when it found the opponent main inc area befor the opponet found its bonuses
It should Blockade the territorie that makes the route to its bonus it came from as long as possible
(if that isnt possile)
Blockade the territorie infront of the bonus it came from.
It should use the Blockade card AT THE END of the turn.. -when it has it -when the opponent broke a bonus with a stack of atleast 1/3 of the current inc -when it isnt trying to retake the territorie
It should Try to blockade a territorie that the opponent doesnt border (High Priority) If Possible it should try to blockade a territorie that "protects" another bonus
It should blockade with X+Zx3.51 = (Yx0.5)+Y
X being the deployments Z being the units that are currently on the blockaded territorie Y being the stack of the opponent that broke the bonus
OR
It should use the Blockade card... -when it has it -when it found the opponent main inc area befor the opponet found its bonuses
It should Blockade the territorie that makes the route to its bonus it came from as long as possible (if that isnt possile) Blockade the territorie infront of the bonus it came from.