Open K-Mistele opened 6 years ago
Spawn mobs --> Assign to Kyle
Modifying world structures, I can pull off something like an actuator or whatever to materialize and dematerialize world elements but we should discuss it some first
@amistele I can do a spawn mob one, there's now a way to do that. BUT it'll take some work, and we have to figure out what character to use to do this....
@amistele Do we really need one that spawns a mob when stepped on? I can write a function to do this -- I can hardcode mob locations or have them generate within a certain area, but I'll have to add a sort of "event listener" for when player step on keyed tiles.