Closed amistele closed 6 years ago
Ah...... ah, crap. Resolved merge conflict in tile_classes.py
, but conflicts in adventure.py
are really going to be a pain because Kyle added so much code in his last pull request..... May need to print out for comparison, because this.... this is a mess
.
Lots of Updates!!!
General / Miscellaneous
custom_maps
directory, with included templates for designing 16x16 and 32 x 32 dungeons!README.md
f
charactersMAIN_TEMPLE.txt
! Try me out!New Dungeon Elements (do not naturally spawn in generated worlds)
w
spike element, does damage when traversed<
,>
,^
,v
ridge elements, can go in directions following the arrow and perpendicular to, cannot traverse against arrowsT
sign element, displays information when stood on added1
,2
,3
,4
,5
,6
,7
gateway elements:Still to do (later, later is good)
lava
element for dungeon design and perhaps in procedural world generation?README.md
may need a few tweaks, especially since Kyle's last pull request2
gateways are used but1
gateways aren't-- but it should theoretically work)