Open K-Mistele opened 6 years ago
@K-Mistele
something like
import generateSettings
gameSettings = generateSettings() # asks the user ....
gameSettings["useColor"] #access
Some of these will need to be sub branched however merge very soon as refactoring inherently will present complex merge conflicts
@Michael-N Should I refactor mob collisions to be part of the world class? Because the problem is that it needs to be part of the mob move function because it's essential in determining behavior for how mobs move
Print console should also display (in red?) when monster attacks you. Ask Kyle for help with monster class if need be.
@Michael-N -- any thoughts on this?
Maybe we could have a warning print when the wraith gets close to you (for the first time only) -- I can write a method for the player or monster class to do this. Something like...
A chill runs down your spine... An undead power draws near.