Fixed a bug where Enviroment.save() function was always assuming all asset objects have the "is_changed" attributes, causing it to raise an exception if it encountered an "EndianBinaryReader_Memoryview_BigEndian" object, as that object doesn't have an "is_changed" attribute.
Fixed a bug where Enviroment.save() function was always assuming all asset objects have the "is_changed" attributes, causing it to raise an exception if it encountered an "EndianBinaryReader_Memoryview_BigEndian" object, as that object doesn't have an "is_changed" attribute.