Closed Nattsu39 closed 8 months ago
The rotation value in the SpriteBone should be read via read_quaternion. (Only tested in version 2020.3.38)
Reference: https://github.com/Perfare/AssetStudio/pull/918
Thanks for the PR. The rotation should indeed be a quaternion, and that is for all versions, so all good.
The rotation value in the SpriteBone should be read via read_quaternion. (Only tested in version 2020.3.38)
Reference: https://github.com/Perfare/AssetStudio/pull/918