KAIST-VCLAB / texturefusion

[CVPR2020] TextureFusion: High-Quality Texture Acquisition for Real-Time RGB-D Scanning
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Texture is all black #4

Open WWWJL opened 3 years ago

WWWJL commented 3 years ago

Hi, Thank you share the great work! I meet some problems with texturefusion, Please help me:

  1. I open the obj model reconstructed by texturefusion, and I open the "Texture Coords" on, I only can see the model is all black. Off the "Texture Coords", the model color is ok. So the Texture Coords has some problem?
  2. I run the texturefusion on NV2080Ti, How much size the model can be well reconstructed? and I run the 50 frames, the s_texPoolNumPatches is not enough?

Than you Very much!

grungeguitarist commented 2 years ago

Are you using the refactored version from @pavan4 (https://github.com/KAIST-VCLAB/texturefusion/pull/3)?

Maybe the texure is all black, because renderCorrespondenceCUDA() was commented out in renderCorrespondence().

I think, this was done because renderCorrespondenceCUDA() is not working, because of the missing file CUDACameraTrackingMultiResRGB.cu. You can download it from NormalFusion: https://github.com/KAIST-VCLAB/normal-fusion/blob/master/Source/CUDACameraTrackingMultiResRGB.cu

Then MeshLab should work with the obj model.