Open h0lybyte opened 4 months ago
We would have to implement an action system that the items can call and I am thinking that we would structure them the same way as the other entities, by having them be abstract generics that have an optional object structure with a ULID as a reference.
Core Concept/Theory A clear and concise description of what the concept is. Ex. It would be cool if [...]
We could add six of the "Rigged" Dice, which can be automatically used when inside of the player's inventory. They will give a bonus +1 to +6 on a dice roll.
Alternative Ideas Is there any other way this concept could be used? The dice assets are already being used for the roller, we could just utilize them again for an item.
Alternative Examples/Sources Are there any other references that you can provide? No examples yet, but this will be a great test case for the effect system.
Additional information Add any other context or examples of this concept here. None as of right now, will update on a later date.