Core Concept/Theory
We would need a clear and concise description of the concept. For example, It would be cool if [...]
It be great if we created our own Procedural Tilemap script for RareIcon, helping us create dynamic maps when moving from one mission to another, or traveling around the world map.
The procedural tilemap generation should not be too tough but we can figure out some quick tricks to make it easier for us?
One suggestion would be to create another new package to hold all our custom MM tools, giving us the ability to call and reference them in the future.
Alternative Ideas
Is there any other way this concept could be used?
No alternative ideas as of right now.
Alternative Examples/Sources
Are there any other references that you can provide?
The MM provides an example tilemap script that we can use.
Additional information
Add any other context or examples of this concept here.
Core Concept/Theory We would need a clear and concise description of the concept. For example, It would be cool if [...]
It be great if we created our own Procedural Tilemap script for RareIcon, helping us create dynamic maps when moving from one mission to another, or traveling around the world map.
The procedural tilemap generation should not be too tough but we can figure out some quick tricks to make it easier for us? One suggestion would be to create another new package to hold all our custom MM tools, giving us the ability to call and reference them in the future.
Alternative Ideas Is there any other way this concept could be used?
No alternative ideas as of right now.
Alternative Examples/Sources Are there any other references that you can provide?
The MM provides an example tilemap script that we can use.
Additional information Add any other context or examples of this concept here.
No additional information as of right now.
Application Notes KBVE Graph