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[Concept] : [Unity] : Ai Brain Extended #3436

Open h0lybyte opened 3 days ago

h0lybyte commented 3 days ago

Core Concept/Theory We would need a clear and concise description of the concept. For example, It would be cool if [...]

The idea for our next session would be to build a namespace for all ai brain commands , not specifically machine learning yet, but just better options? I was thinking that we could make one that would focus on following the player and attacking only enemy players or npcs?

We can talk a bit more about this state during the session.


Alternative Ideas Is there any other way this concept could be used? No major alternative ideas yet, we just want to focus on getting a better understanding of the ai brain.


Alternative Examples/Sources Are there any other references that you can provide?

Other examples can be provided through the TDE extension repo.


Additional information Add any other context or examples of this concept here.

No additional information yet.

Application Notes KBVE Graph

h0lybyte commented 2 days ago

Currently under : https://github.com/KBVE/kbve/tree/dev/packages/mmextensions/mmextensions/Ai

The namespace will be kBVE.MMExtensions.Ai, we will try to use Ai for ingame algos and ML for machine learning namespace.

This is just to avoid any confusion.

h0lybyte commented 2 days ago

The next meeting for unity session is Dec 7th, 2024.

We will focus on the AiAllyBrain, AStarPathing and the Abilities. I will create new issue tickets regarding the AStarPathing and Abilities but during the start of the meeting, we will first focus on this issue ticket.