Emeric
coz/cop terrain defense improved by 2
scop terrain defense improved by 4
Caesar
Eagle clone (placeholder)
mercival
coz 15% bonus attack and defense
no cop or scop
ragna
cop ragna missile dealing 3.25 damage, ragna's co unit is moved onto the impact point with its turn exhausted, if no co unit on the field one is spawned as an infantry.
scop ragna missile dealing 6.5 damage, ragna's co unit is moved onto the impact point with its turn exhausted, if no co unit on the field one is spawned as an infantry.
Sigrid
cop units drain up to 5 hp from adjacent enemy units and heal from it up to full hp
scop units drain up to 9 hp from adjacent enemy units and heal from it up to full hp
Greenfinger:
coz unit movement unaffected by forests
cop enemy movement cost through forests doubled
scop enemy becomes incapable of moving through forests and any units on forests are paralyzed
nuru
cop can buy units from cities for twice their value
scop can buy units from cities for regular value
sedge
cop unit gets to move again if it kills a unit, attack power reduced by 65%
scop every time a unit makes a kill it gets its turn back, attack power reduced by 65%
tenri
minamoto clone (placeholder)
koji
cop spawns a sparrow bomb (black bomb but with 5 movement and can be attacked by land units) next to co unit/hq
scop spawns two sparrow bombs next to co unit/hq
ryota
cop units can move through enemy units, every enemy unit moved through is attacked, attack power reduced by 50% during this
scop units can move through enemy units, every enemy unit moved through is attacked
elodie
coz all enemy units in her coz are converted to her side until they leave the zone, co units exempt
cop the strongest non co unit for each player is permanently taken over to her side
scop 25% of all enemy units are taken control of until the end of her turn
dark mercia
cop deals 3 damage to every enemy unit
scop deals 3 damage to every enemy unit and heals her own by 3 hp
wulfar
cop direct attacks deal 35% collateral to surrounding enemy units
scop direct attacks deal 50% collateral to surrounding enemy units
Errol & Orla
both cop and scop available at the same time
cop 3 tile area placed on most expensive wounded unit, at the start of their turn units in field are healed 2 hp and field shrinks by 1.
scop 1 tile area placed on most dangerous enemy unit, at the start their turn tiles in the area is replaced with fire destroying any units caught and the area expands by 1 until reaching size 3. the turn after the third set of fire spawns all tiles are restored to normal.
vesper
cop two duplicates of the co unit are spawned next to it, sharing all stats. however they die instantly on taking damage.
scop all her units become immune to attack
Mercia andy clone (placeholder)
Emeric coz/cop terrain defense improved by 2 scop terrain defense improved by 4
Caesar Eagle clone (placeholder)
mercival coz 15% bonus attack and defense no cop or scop
ragna cop ragna missile dealing 3.25 damage, ragna's co unit is moved onto the impact point with its turn exhausted, if no co unit on the field one is spawned as an infantry. scop ragna missile dealing 6.5 damage, ragna's co unit is moved onto the impact point with its turn exhausted, if no co unit on the field one is spawned as an infantry.
Sigrid cop units drain up to 5 hp from adjacent enemy units and heal from it up to full hp scop units drain up to 9 hp from adjacent enemy units and heal from it up to full hp
Greenfinger: coz unit movement unaffected by forests cop enemy movement cost through forests doubled scop enemy becomes incapable of moving through forests and any units on forests are paralyzed
nuru cop can buy units from cities for twice their value scop can buy units from cities for regular value
sedge cop unit gets to move again if it kills a unit, attack power reduced by 65% scop every time a unit makes a kill it gets its turn back, attack power reduced by 65%
tenri minamoto clone (placeholder)
koji cop spawns a sparrow bomb (black bomb but with 5 movement and can be attacked by land units) next to co unit/hq scop spawns two sparrow bombs next to co unit/hq
ryota cop units can move through enemy units, every enemy unit moved through is attacked, attack power reduced by 50% during this scop units can move through enemy units, every enemy unit moved through is attacked
elodie coz all enemy units in her coz are converted to her side until they leave the zone, co units exempt cop the strongest non co unit for each player is permanently taken over to her side scop 25% of all enemy units are taken control of until the end of her turn
dark mercia cop deals 3 damage to every enemy unit scop deals 3 damage to every enemy unit and heals her own by 3 hp
wulfar cop direct attacks deal 35% collateral to surrounding enemy units scop direct attacks deal 50% collateral to surrounding enemy units
Errol & Orla both cop and scop available at the same time cop 3 tile area placed on most expensive wounded unit, at the start of their turn units in field are healed 2 hp and field shrinks by 1. scop 1 tile area placed on most dangerous enemy unit, at the start their turn tiles in the area is replaced with fire destroying any units caught and the area expands by 1 until reaching size 3. the turn after the third set of fire spawns all tiles are restored to normal.
vesper cop two duplicates of the co unit are spawned next to it, sharing all stats. however they die instantly on taking damage. scop all her units become immune to attack