Shooting order in night battle should be different from day battle second round. In night battle, the sunk ship should be skipped, and no succeeding active/alive ships taking over its position even if the ship sunk before night battle(sunk in day battle).
Succeeding active/alive ships taking over the position of sunk ship in end of day battle first round, but not in night battle
Here's an example when night battle start, sunk ships happened in day time
But I see from Replayer is:
our 1 -> enemy 1 ->
our 2 -> enemy 2 ->
our 3 -> enemy 6 (smallest succeeding to 3rd) ->
our 4 -> skip ->
our 5 -> skip ->
our 6 ->
This is the rule for day battle second round, but not for night battle, seems some logic error here, maybe miss-using the day battle rule into night battle?
I found that the issue happened in friend fleet stage, succeeding active/alive ships does take over sunk ship, different from night battle, so there's no bug
Shooting order in night battle should be different from day battle second round. In night battle, the sunk ship should be skipped, and no succeeding active/alive ships taking over its position even if the ship sunk before night battle(sunk in day battle).
Succeeding active/alive ships taking over the position of sunk ship in end of day battle first round, but not in night battle
Here's an example when night battle start, sunk ships happened in day time
our enemy 1 okay 1 okay 2 okay 2 okay 3 okay 3 sunk 4 okay 4 sunk 5 okay 5 sunk 6 okay 6 okay
Expetced shooting order like: our 1 -> enemy 1 -> our 2 -> enemy 2 -> our 3 -> enemy 3(skip) -> our 4 -> enemy 4(skip) -> our 5 -> enemy 5(skip) -> our 6 -> enemy 6
But I see from Replayer is: our 1 -> enemy 1 -> our 2 -> enemy 2 -> our 3 -> enemy 6 (smallest succeeding to 3rd) -> our 4 -> skip -> our 5 -> skip -> our 6 ->
This is the rule for day battle second round, but not for night battle, seems some logic error here, maybe miss-using the day battle rule into night battle?