I just talked with Andy about this and he inspired me to take another crack at removing all the as_mut() calls.
So this is an idea of how to make this work.
However, it's very much non-standard and may be confusing, as it only drops the as_mut() requirement for rust_mut() and nothing else.
Maybe this is not worth it, but an idea we can play with.
I just talked with Andy about this and he inspired me to take another crack at removing all the
as_mut()
calls.So this is an idea of how to make this work. However, it's very much non-standard and may be confusing, as it only drops the as_mut() requirement for
rust_mut()
and nothing else.Maybe this is not worth it, but an idea we can play with.